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0xA2kag

15 karma · joined April 20, 2026

https://arkaung.github.io/ https://www.linkedin.com/in/arkarminaung/
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0xA2kag··on TurboQuant: A first-principles walkthrough
Thanks a lot for this feedback. I have updated the primer which misleads with "Coordinates of a random unit vector are all small" with an updated version
0xA2kag··on TurboQuant: A first-principles walkthrough
That was what I thought when I first heard about it.
0xA2kag··on TurboQuant: A first-principles walkthrough
lol, my bad. This is too wrong. Fixed it.
0xA2kag··on TurboQuant: A first-principles walkthrough
I have added the lineage section in the explainer: https://arkaung.github.io/interactive-turboquant/#lineage
0xA2kag··on TurboQuant: A first-principles walkthrough
It is just a bunch of ideas on how to make things intuitive and a bunch of hand holding Claude Code to get exactly what I want. Underlying is plain HTML CSS and JS.
0xA2kag··on TurboQuant: A first-principles walkthrough
I did a bunch of things :D I am not a frontend engineer (I am MLE) so I don't have the prowess to create things like this. I am heavily inspired by 3blue1brown and I love creating interactive explainers for ML concepts like this. I previously created this as well arkaung.github.io/interactive-eigenvector/. I heavily used Claude to get to the the exact design, typography, and style I want (there was a lot of hand holding to get to this state). I heavily influenced Claude on how I want the explainer to flow, how I want to make things intuitive, the kinds of mathematical concepts I want to visualize (and how). So all in all, a lot of hand holding for the Coding agents to get to where I want and exactly how I want.

But at the end of the day it is just vanilla HTML, CSS and JS without anything fancy :D MathJax 3 was used to render math stuff.

0xA2kag··on TurboQuant: A first-principles walkthrough
Thanks a lot for pointing this out. I will update this explainer to properly add the prior literature so that there is a proper attribution.
0xA2kag··on TurboQuant: A first-principles walkthrough
Hey, thanks for the pointer. Had I known this, I would have used codex (as a matter of fact, I have never used it before and this prompts me to use it if I can get something like this much quicker with codex). I think making codex copy this for a new content will be much easier now. The issue was with making things the way I exactly want, the exact intuition, the exact primers, and the exact visuals to drive the point home.
0xA2kag··on TurboQuant: A first-principles walkthrough
Thanks a lot <3
0xA2kag··on TurboQuant: A first-principles walkthrough
Thanks a lot <3