15 karma · joined March 27, 2012
The possible gains due to all the loopholes are a big part of the problem. Seems that businesses like Facebook are incentivized to do the wrong thing.
But they also have to face the backlash of their actions. Though this sanction is barely going to deter any business from lying again, maybe public perception will.
“Consumer communications services: the Commission found that Facebook Messenger and WhatsApp were not close competitors and that consumers would continue to have a wide choice of alternative consumer communications apps post-merger”
The first part doesn’t sound right. If WhatsApp and Facebook Messenger aren’t close competitors, I need to figure out what a competitor is. Hmmm.. http://www.businessdictionary.com/definition/competitor.html
I suppose it's because they are not rivals? They were pre acquisition. Because they definitely operate in a similar industry with a similar product/service. It’s true that consumers can choose to use alternatives.
If somebody answered no to this question, that would mean: "No, I do not regret not taking investment." If they say yes, it means: "Yes, I regret not taking investment."
I'm having trouble understanding how it's the same question. Yes, the first answer to the other question was someone saying that they regret not taking investment. That didn't actually answer that question. It was really an affirmative to this question, which was partially my motivation for starting another thread, along with just comparing responses and covering all bases.
They'll care about it becomes an impediment to them making lots of money, which seems like right now.
From there, I think the debate will turn into whether employees at one DFS site should be allowed to play on other sites (actually, that debates already on).
I, for one, think they should be able to. It gives employees the opportunity to experience what it's like to be a user of a similar product. It lets them stay up to date on their competition. And I just think it keeps people inspired. If you really like this stuff - enough that you want to work at a company that makes it - I think it's motivating to experience that when you can't use your own product due to its nature.
However, I'm pretty sure I'm in the minority. I think I actually saw that FD and DK have already banned their employees (in the wake of this) from playing on each others sites.
But to me.. that's silly. If you make it impossible for employees at DK to have access to the data ahead of time and vice versa, then there's really no unfair advantage. Plus, if their products weren't the exact same (and products in this industry WILL diverge), then it also wouldn't matter.
That info gets published once the contest starts (it's very compelling data), but having access to that ahead of time is the equivalent of insider trading - because you have knowledge other people don't have when they make their picks, which provides you a completely unfair advantage.
Two-sided marketplaces are undeniably extremely hard to build, but seeing as this is a huge problem and something tons of websites need, maybe it could be successful in this case.
Anyone know of anything out there like this/think this could work? I guess there's MTurk.
I definitely agree that college is partly about exposure and teaching you how to learn, but it's ridiculous to say that it's not their responsibility to teach you technologies that you'll be using professionally. Yes you should take it upon yourself to learn what you want or need to know. But with the cost of tuition - they should definitely be doing more than they are.
I know at my college (graduated in 2011), there seemed to be a disproportionate offering of courses that one would use if they wanted to become a video-game developer or an enterprise software engineer. They taught us very little about how to actually program for the web.
Getting back to your question.. heres' a couple things to keep in mind:
- It's not the same anywhere. There's a range in curriculums depending on what school you're at (and even within the same school). Some specialize in different things. Some have different philosophies. And some are better than others.
- The truth is, there's so many languages, libraries, frameworks, and technologies - and they're expanding in all directions faster than anyone can keep up. The only thing you can do is try and pick the ones that matter to you (based on what your aspirations are) and specialize. Anyways, given all this - imagine how hard it is for the universities to keep up themselves while designing a curriculum that can fit all of their students.
As far as what you can do - I'm not sure there's a whole lot you can do within the confines of your university, unless you were super adamant to the point of organizing events/rallies or pestering the hell out of your professors and school until they make some changes. And even then, who knows if it would work and in all the time you'd spend - you could probably have taught yourself a few of the things you're pushing to have them teach you.
Here's a couple other solutions:
- Find a professor/TA you like and knows some things you want to learn, and try to get them to tutor/mentor you. (In my experience, this one is hard because everyone's busy)
- Transfer schools. But do your research first to make sure you don't wind up in the same situation.
- Adapt by teaching yourself the things you want on the side. Tackle small projects, each with one or two new things you want to learn. (this is what the other responses were advocating, and I think you need to get in the habit of doing this regardless)
Hope this was somewhat helpful.
As for the game, I have only positive things to say. I think it's very well done overall. The juggling/swiping works smoothly. The falling items look great. Love the addition of bombs and power ups. Overall, the simplicity of it is what stands to me the most. Many of the games that catch on as addictive time-wasters have simple premises. I think you've found one.
Have you given any thought to a two-player mode? Either cooperative or head-to-head battle?
My only advice is to listen critically to your feedback, but trust your gut. Navigating through everything people say can be a challenge. If you haven't already, I'd read up on the subject. Here's a little article to get your started: http://uxmyths.com/post/746610684/myth-21-people-can-tell-yo...
Good luck!
How do you balance this with the principle of not building something people don't want/won't pay for?