However, the thing that worries me the most is not latency or graphical fidelity, but the way this will affect the actual design of AAA games. If I as a developer/studio know that my AAA title is going to be remotely controlled, possibly accessible only via subscription, and the end user's progression monitorable at any point, the opportunities for monitization skyrocket. You think DLC now is bad? Try playing Skyrim and being able to buy in-game gold at any point via browser pop-up. Just died in Dark Souls? Respawn with no lost souls and kill all enemies in the vicinity for only $1!
I'm not saying that all games will end up being this way, but a certain amount of AAA titles may end up going with more mobile-oriented pricing models if this sort of remote gameplay becomes mainstream.