Yes, we are using ray tracing extensions implemented for OpenGL.
You can find the sample code here http://cdn.imgtec.com/OpenRLSDK/OpenRL-Hybrid-Example.zip
You can find the sample code here http://cdn.imgtec.com/OpenRLSDK/OpenRL-Hybrid-Example.zip
And how well is the hardware currently handling highly divergent rays? Such as those used in GI or reflections?