I didn't say anything could or could not be done with Cycles. I said there were 'tons of RSL examples'. Do you understand the significance of a history, and body of work available to start with, and not having to start from scratch? I was using BMRT in the 90s, and reading books about procedurally-generated textures. People wrote so many shaders in RSL, most available for you to copy, modify and re-use. I am assuming there are not nearly as many OSL examples as RSL examples or samples of code. I may be wrong. For the record, I'll use both, and I am happy to see Renderman as an option. I am particularly interested in OSL as a corollary to RSL. Sony used it successfully to counter Pixar's mention here. I am also eager to test my RSL chops again too!