If only. There are exceptions but the vast majority of mobile games that "make it" have very simple and mindless gameplay. Games like Super Mario/Metroid/Zelda do exist on mobile but very rarely do well, and as a result not many people make them. It's nothing at all like the 80s/90s.
Give me a crosspad and two buttons. And then get off my lawn.
I considered buying one when I had a 5S, but decided against when it leaked that the 6's would be bigger. Don't know if the situation's changed.
Not that I don't agree with you --- I do; gaming on phones is a miserable experience. You do get game controllers for phones, but they're frequently awful and game designers can't assume that people have them so they have to design for playing on the screen anyway.
I'd love to see a proper solution for this.
Phones are just not built to be a good gaming platform as is, and I am not convinced they will be comparable in experience for at least another decade, if not longer. The technology isn't optimal yet.
The only Nintendo games I'd be interested in playing on mobile are RPGs like EarthBound or Pokémon.
Seriously, most games are finished in a month if they're good and maybe 2 if they're not. So lets go with $.99/Month on the mobile model.
Unless it's one of the endless time suck games like current mobile games, eg dudes fighting castles, or some big online multiplayer on PC you're not really getting a multi month subscription out of it.
The poster boy in this thread, any mario game, is maybe 2 months, 3 in spurts. That's 3 @ .99, 6 @ 1.99, or 9 @ 2.99. None of which gets you even close to what they were making.
And none of those games will hit the same scale as the dudes n castles games will because those games are simple time wasters with little barrier to entry, eg no skill required. You have to limit max players BEST CASE for your great yester year at the same for any console game, eg maybe 10M players max. If they all played for 3 months at max price your best case is 100M, but more likely 10-30M best case. And likely lower. Eg console numbers is console numbers.
These games cost 10M + to develop these days even great 2d ones because they're still modelled in 3d for parts of it. This isn't the multiple order of magnitude payback the mobile folks are getting on their hits with their quick iterate and the dogfight for the winner.