Personally, I think modularity is good up to the extent that it reduces complexity by removing duplication, but beyond that it's an unnecessary abstraction that obfuscates more than simplifies.
Personally, I think modularity is good up to the extent that it reduces complexity by removing duplication, but beyond that it's an unnecessary abstraction that obfuscates more than simplifies.
Now, I'd prefer an architecture where we can use regular programming languages and function calls. A number of past and present hardware architectures are designed to protect things such as pointers or control flow. Those in production are not, but have MMU's & at least two rings. So, apps on them will both get breached due to inherently broken architecture and can be isolated through microkernel architecture with interface protections, too. So, it's really a kludgey solution to a problem caused by stupid hardware.
Still hasn't been a single monolithic system to match their reliability, security, and maintenance without clustering, though.
MINIX3 also has hardly any work done WITH it, so I don't think we can compare it to Windows and UNIX systems regarding robustness, unless we submit it to the same wide range of scenarios, use cases and work loads...
That said, about the reliability point, I agree with you. If you're building an specialized system, and reliability is your main concern, microkernels+multiservers are the way to go (or, perhaps, virtualization with hardware extensions, but this is a pretty new technology for some industries).
Probably you're going to need to add orthogonal persistence to the mix, to be able to properly recover from a server failure, or an alternative way to sync states, which will also have an impact on performance. But again, you're gaining reliability in exchange.
Of course, if one can modify a CPU, I'd modify it to eliminate the need for message-passing microkernels. :)
[1] https://en.wikipedia.org/wiki/Law_of_conservation_of_complex...