For large, expensive parts or parts in which a single common defect could easily blow the whole yield (for example DRAM, especially when embedded, CPUs with lots of cache or cores, and so on), regions (or rows and columns of memory) are generally fused off so that if one specific region fails qualification, it can be disabled without discarding the whole chip. This is the source of most 3-core CPUs, as well as the difference between most models in a single CPU family (they're often binned off based on how much of their L2 cache actually works).
However, once parts are manufactured and qualified, they're pretty much done. Some hardware has BISR (Built In Self Repair) but as far as I know it's not particularly common outside of DRAM.
No one has yet figured out a way to have a shorted polysilicon feature un-short itself in situ. :)
For example Nvidia runs it's GTX 980 and GTX 970 production at the same time. The only difference is GTX970's can have up to 2 of their compute units non-functional.
This is very commonly done in the industry. If you remember Phenom Dual, Tri, and Quadcores. Which were the same chip, just it was expected that only 5% of produced chips would be fully featured quad cores, the rest would be sold as other core counts. This was done with 27xx series i5, which were 34xx core i7's but with hyper threading disabled due to issues with yields on dye shrinks.
If a single transistor fails, normally the whole thing dies.