I imagine this level of simulation might not be entirely feasible yet. Maybe for the lack of trying or budget. In a growth industry or one powered by both commercial and technical pressures, it may be difficult to sit down and build something like this out. From a more practical point of view, it may make sense to just let things explode than spend years running expensive simulations instead of building things, launching, and collecting paychecks.
Part of what makes the idea of bringing the first stage back to the pad so important is that we so rarely get to use the same engines multiple times in the field (where all the really nasty reality checks are done). Being able to reuse stages allows us to far better model how they will perform in the future. Otherwise, we're using test beds to feed parameters into sims to inform our launches; it's good practice, but more physical evidence is always better.
Engineering is what hopefully guides reality up the correct branch of a theoretically possible tree.
You can simulate most of each one of those branches. But what are you going to do with a million simulation results? How does that guide your course of action? What do you do differently?
If this was an engineering or assembly defect, the answer is always going to be "Don't do that next time." If it was a design defect, then the part wasn't simulated (unlikely) or our understanding of how it operated in this design was incomplete (more likely).
The trick with rocket science is that the design tolerances are by necessity very tight. Physics dictates this with chemical propulsion. Every part you over-engineer in a weight-increasing way decreases the weight available for payload. And there isn't very much weight there to start with...
Frankly, no. You're wildly underestimating the complexity of the system.