Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games.
BTW moonman looks totally amazing.
Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games.
BTW moonman looks totally amazing.
When it comes to certain kinds of art experiences I think too much fidelity gets in the way of the expressive power of the medium.
As an indie or hobbyist game dev it is way easier to create pixel art assets than higher resolution assets... never mind 3d. That's really powerful when combined with the universality component.
Sword and Sworcery, Fez, Moonman, vvvvvv, Corrypt ... lots of great pixel art goodness out there right now.
Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.
http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY...
http://www.anotherworld.fr/images/another_world/AW_arrivee_1...
ps: I love reading about AW making of http://www.anotherworld.fr/anotherworld_uk/page_realisation....
Pixel art may be overdone but I think it's a pretty flexible art form and has a long way to travel yet. Just in the last year I've seen a lot of new and different styles, some of which are already appearing in games.