I understand that Go team are more "systems" persons rather than "languages" in general. Did you try to consult with Dart team? e.g. with Gilad Bracha. Maybe you should consider hiring some languages person in Go team.
I understand that Go team are more "systems" persons rather than "languages" in general. Did you try to consult with Dart team? e.g. with Gilad Bracha. Maybe you should consider hiring some languages person in Go team.
This is legal(-ish) C++:
template<typename T> T Add(T one, T two){ return one + two; }
It's completely illegal in C#. And Java. Both have "generics". Both are wildly different.
Then you have the Haskell camp which look at all of these "generics" and shake their heads and laugh bitterly since their static type system and "generic" blow all other ones out of the water anyway.
So when you say you want "generics" - which flavor do you want? How does it play with Go's interfaces? How deep down the rabbit hole do you go?
It's very easy, when you're not familiar with the problem to say "just do it" - but everyone seems to have their own idea of what "generics" is, how it works, how to constrain parameters, etc.
So even if the Go team picked an implementation from Camp A, I'm 120% positive that camps B, C, D, and X would declare it the worst implementation ever, and again, they've pleased no-one.
I'm glad they're sticking to their guns on this one.
Show them an implementation that works in Go, and they've said multiple times they might do it. Put up or shut up, basically.
I'm a C++ engineer more than a decade now.. And I'll be more than happy if Go had ANY kind of generics - even Ada-like, with explicit instantiation... Anything is better than current interface{} run-time checked stuff.
1. Expand on your idea with some examples. 2. Show how this can be done without breaking existing Go code 3. Showing where the performance hits are - runtime? compile time? binary size? memory? 4. Show how this plays along with Go's implementation of interfaces, as well as other already-generic types, such as channels and maps.
If you can do all that, realistically, then I don't see why it wouldn't be taken seriously?
Heck, if you can provide even an example implementation (talk is increasingly cheap) I bet you'll get lots of people on-board!
You seem, like many others, to think that Go core team members don't want "generics". All they have ever said is - "we don't want bad generics". That's all.
Anyone can say "I don't know what exactly Go generics are, how they look like, how they perform, how they change the syntax, all I know is - I want them". Like I said, talk is cheap.
Didn't someone fork Go and do exactly that only to get ignored? Perhaps it was a rumor, do you know? I'll see if I can find any reference to it.
https://groups.google.com/forum/#!topic/golang-nuts/L5Lothlv...
It also led to a real world example where the author tried using Go for a project and had a lot of need for Generics:
http://oneofmanyworlds.blogspot.com/2011/11/draft-2-of-propo...
And the lesson learnt from studying other languages is "Don't add generics unless it's right for the language, even if that means choosing, on balance, to _NOT_ implement them at all".
C++ compile type templating is the cause of egregiously long compilation speeds. One of the original drivers for the creation of Go was the speed of C++ compilation.
I don't think you can separate a desire that generics was implemented a different way in these examples from the regret that their current implementation causes.
I'd much rather have fast compilation and slower execution and some kind of generics, but the current situation is that people are insanely attached to their pride in fast program execution.