The phase information contained in a digitally sampled signal is not limited by the sample rate[2]. It's not (just[0]) the audio sample rate that makes simulations inaccurate, but inadequate detail in the simulation.
A digital recording of an analog drum machine will sound indistinguishable from the original, but obviously lacks the flexibility of changing settings on the original machine.
[0] An analog circuit simulation is basically a numeric integration and differentiation engine. Having a coarse simulation timestep, especially with a simple integration method, can affect the accuracy of a simulation. See [1] for information about how this affects video game physics.
[1] http://gafferongames.com/game-physics/integration-basics/
[2] Proof by example (not written by me): "Jack_delay -- This is a small command line JACK app you can use to measure the latency of your sound card. It uses a phase measurements on a set of tones to measure the delay from the output to the input. Accuracy is about 1/1000 of a sample." -- http://kokkinizita.linuxaudio.org/linuxaudio/