Except MMO's, which are probably the pinnacle of repetitive, work-like video games. Kill 10 rats times a billion.
The big assumption here is that people are using their time optimally all the time. I think instead we simply run out of motivation and deal with whatever is going on instead of looking for the 'best' way to have fun/work. We're familiar with it, and dislike the cost associated with finding something new.
MMOs: not even once.
Get ticket. Reproduce bug. Fix bug. Close ticket. Repeat.
But they don't let you work on new features? That sucks :(
I get where you're coming from, but this statement is easily disproven with any example of anybody who enjoys any repetitive task.
I think the difference between painful and tolerable (or even fun!) repetition is context and measurement. You need to know why you're doing what you're doing, how it matters, how it helps.
I remember reading in 'Made To Stick' about this famous cookhouse in Iraq, where the chef felt that him and his crew weren't merely responsible for providing rations, but for the morale of the troops. To them, their repetitive work had meaning.
Repetition can also be fun when you get better at what you're doing. Look up videos on YouTube of folks in India making prata– they add all sorts of styles and flourish to their mundane tasks, and they clearly take a lot of pride in being so good: https://www.youtube.com/watch?v=Egltg4kW06Q
Tons of games have super tight "gameplay loops". Super meat boy - try, die, repeat right away until you win. Over and over and over again. Every level is just a variation of something before it.
I don't think people dislike repetition at all. People repeat stuff all the time and like it. So there must be something else going on.