In Starcraft II, when 2 Protoss players order one of their templars to move/cast a particular fatal spell to the other templar, then wait, you do not get the expected double kill. Instead, when they get in range of each other one templar casts the spell first, kill the other, and survives.
Which templar lives and which dies depends on the order the units are processed in the frame —arguably an implementation detail. To the players, this is just plain unfair. Not a deal breaker for a hosts of reasons, but still no good.