XNA was so amazing. At my university we used it to work with another university in Argentina to develop an XBox 360 game. It was amazing how quickly we could get things up and running.
I miss XNA so much.
XNA was what I used to build my first game ever. It was a magical experience to realise how quickly I could get things running. Nowadays when I go over game frameworks' documentation, I find myself thinking back to how simple xna was. Not to put down the other frameworks out there, but it felt like I'd never have been able to pick them up as easily as I did XNA.
You and me both, and many others!
XNA isn't in their interests any more. The niche that it aimed to fill was superseded by universal apps and the rise in popularity of cheap, fully-featured engines such as Unity.