You can do this as a "rolling" algorithm. Start with three points, defining a triangle. Then repeatedly add the next point.
To add a point, first check if it's inside the (convex) polygon found so far. If it is, you're done. Just continue to the next point to add.
If it isn't, you walk along both directions along the (convex) polygon until you hit the first point that doesn't violate the convexity constraint. (Just compare slopes of the lines between the next point and the target point, and the target point and the point to be added). Then just splice it in in place of the chunk removed.
Now, this isn't particularly fast - O(n^3) I think, but it's still faster than spinning up a LP solver.
(Again, I'm probably missing something.)