You can build awesome software projects using almost any toolset. C, or C++, or Ruby, or Go, or Java, or…
The question is – is the trade-off worth it? Lack of generics makes things more awkward – but it's also simpler, so maybe it's a net gain? Some people think it is, and some people think it's not. But it's a useful conversation to have.
As a Scala developer I heavily use generics, but generally only when writing libraries. Application code, code that becomes the final executable and isn't mean to be reused, is usually very light on generics and many other fancier aspects of the type system. Perhaps it goes without saying, but it's only when writing generic code do generics really become important.
To me, Go seems good for one-off projects like this. The code is straightforward and it's small enough that it's not a big deal to hand-write functions that could have been generic. But for large projects or for writing highly reusable code, Go seems really unfit for the job, and I think it's those kinds of projects people have in mind when they criticize Go for not having more powerful features like generics.
That's just wishy washy "let's everyone use what's best for them" etc.
It's not like there's not something called computer SCIENCE, and PL research, that has studied Generics and what they bring to the table...
These tools don't solve some mythical perfect "math" problem. They solve a "social" problem. We write software to help people. Wether a language has generics or not almost certainly not the most important factor that drives the success or failure of a project. But hey, I haven't done a rigorous study to back that up. At least I can admit that.