I haven't checked lately but traditionally SVG wasn't available with UIImage yet was with NSImage. This often lead to custom drawing code for vectors on iOS.
you can probably google and find loads, but to get you started a little...
the main one I have experience of is 'cairo' which is quite a powerful library for all kinds of drawing things. there is an android build config (although its a bit old now) here: https://github.com/anoek/android-cairo - it is however not great for iOS or OS X...
i've not used, but heard good things about 'sugar' as well: http://sourceforge.net/projects/libsugar/
i do wonder how long it will take for Apple to come around to mipmapping and trilinear filtering to tackle their very normal problem of multiple resolutions.
it seems to work well enough in all their use cases for the last 20 years or so... :)