Two disk failures in the same array within 15 hours is very rare.
Two disk failures in the same array within 15 hours is very rare.
Now, what does this mean in, exactly? In that four drive scenario, RAID10 has a 1/3rd chance of failure (both failed drives being both the A or B parts of the inner RAID 0s is two out of six possible scenarios), RAID5 will fail no matter which two drives, RAID6 will survive no matter which two drives, ZFS's RAID-Z3 (three parity RAID5/6) will survive no matter which three drives, and RAID1 will survive no matter which three drives.
RAID10 is the most performant of the possible outcomes, and the usual makeup of a 4 drive array unless you absolutely need the storage, then its usually RAID5; unless you seriously do not care about sanity at all, then its RAID0 or just independent disks.
Now, my suggestion for 15 hour rebuild times? Whatever you do, have a hotspare so it can begin immediately rebuilding and do not use any RAID variant that can't handle more than 2 failures in 15 hours. This means no RAID10 or RAID5, only RAID6 or RAID-Z3.
Ceph mitigates this 15 hour time because it can rebuild a lost drive by just allocating new blocks on every other drive simultaneously and maxing out your network and/or storage IO (whichever is slowest) so the window of potential doom is much smaller (depending on Ceph cluster size, obviously, bigger the better in this case).
And if it can't recover it? You can prove it by failed checksum check. This is why, in my opinion, ZFS is so much better than all other file systems: if it fails, you can prove it instead of just sorta vaguely questioning everything because you can't tell but you suspect it, and it slowly drives you insane.
Once you try ZFS, you never go back.
(We didn't lose any data - everything is replicated elsewhere in addition to the raid)
Natural age failures are pretty rare.
They're just so rare that the difference between ~6h rebuilds with 4T spindles versus 15h rebuilds with 10T spindles simply doesn't matter. Any homeopathic advantage of slightly faster rebuilds is dwarfed by the benefits of higher density (less hardware per capacity).