1. How do you get your clients?
2. Could you elaborate on "5-10k a year is much more common for niche apps with no marketing (what everyone seems to write)." I'm curious about your apps and results.
1. How do you get your clients?
2. Could you elaborate on "5-10k a year is much more common for niche apps with no marketing (what everyone seems to write)." I'm curious about your apps and results.
2. I don't talk about clients' numbers for obvious reasons. I'm not really sure how to elaborate. Can you elaborate on your question?
The figure I gave above is for a generic niche app that does a useful computation for those in a particular profession with no marketing budget. There are a lot of people who say to themselves "I'm a doctor, and I want an app that does X" where X is something doctors do. That is, the primary audience is the client. In cases like this, the marketing budget is 0 and the client's focus is to make a little extra income, but his day job is being a doctor, and making his own life easier. If he makes his investment back in a year, he's happy, and has 3-4 years or however long the lifecycle is of pure profit.
Other times you have people who use iPhone apps as a loss-leader (online ordering, etc.) for their real business. I have no way of tracking the "success" of this, but anecdotally the proposals are like 25% of the market.
The "startup" case--where somebody quits his job to develop the killer iPhone app--is actually not that prevalent (except on HN). 90% of these people are those flakey guys who "have a killer idea" that reduces to "Facebook for X" or "Let's make a CSI-enchance button for the iPhone camera." There are other problems too, that basically reduce to not having thought things through or not knowing what they're doing. The remaining 10% are legit, but it's work to separate them from the flakey people, and meanwhile I've got unsurmountable piles of Type A and Type B people's proposals in my inbox.