The result is assorted holding companies picking up a few extra pennies, but a huge range of more obscure works are still the domain of abandonware sites and efforts like the Archive.
The result is assorted holding companies picking up a few extra pennies, but a huge range of more obscure works are still the domain of abandonware sites and efforts like the Archive.
Walt is dead, Mickey lives on (with copyright restrictions)...
A better comparison would be Steamboat Willie, but even that is confusing because copyright is so caught up with trademark Disney characters. IANAL, but it seems to be that Disney should be able to have exclusive ownership over Mickey the character, but not the work in which he first appeared. (Which muddies the water, I know.) Does Disney make any significant money off Steamboat Willie? (They actually might, given its culture status, I just don't know.)
Which, if you accept the analogy, brings the situation pretty close to the one addressed by U.S. v. Paramount Pictures in 1948 (http://en.wikipedia.org/wiki/United_States_v._Paramount_Pict...), which ended the practice of studios owning their own theaters and refusing to show their pictures anywhere else.
On an expensive (~$100), out-of-print DVD, only released in 2005. The work has been orphaned for far more of its lifetime than it has been available.
I have to disagree with this on cultural grounds. Part of the reason that copyright expires is to fertilize the ground from which new stories are grown. Shakespeare does not own Romeo. Dickens does not own Scrooge. To the extent that Mickey has become a part of our cultural mythos, Disney should not own Mickey.
The only reasonable expectation a creator should have after a reasonably short copyright term is protection from malicious misattribution and defamation. Everything else in the last century of IP law is implemented completely wrong, in my opinion.
Walt Disney was given a crash-course by his artists so that he could draw a passable Mickey face when kids met him and asked him to do so.
Defining "creators" as actual human beings provides a useful marker for how long a copyright is useful: at some point that human dies, and then at some point later his heirs die, and then at some point later their heirs die, etc. So you can look at the question in terms of how many generations should have a monopoly on their forefathers' works. Defining corporations as creators takes that marker away.
Even then I didn't feel comfortable creating a derivative work. The creator wasn't earning money (he was paid off in the 1980s when he sold it, although it was clearly his pride and joy), and the brand of the legal derivatives faded from favor over the years due to technology improvements.
You can find a lot of these types of games in the recently-released distro of DiscoRunner [1], an Integer Basic/Applesoft Basic interpreter. I love that these games and their source is preserved, although as someone who respects IP rights of creators, I always feel a twinge when I see someone's REM statement with a copyright and their name on it scrolling by when I do a LIST command.