One interesting benefit I see is the ability to easily parallelize the work. Take a look at the render implementation here - https://github.com/fogleman/pt/blob/master/pt/render.go#L28
I've had a play with this myself and found that it cause sporadic and unpredictable crashing (very different style of application though - I was building a webserver). However this was an earlier iteration of Go (possibly Go 1.1 but likely 1.2) so things may have improved since then, or you might have found a saner way of tweaking it.
(I'd suggest using Go's race detector.)
The weird thing is I thought I'd read somewhere that said Go defaulted to a process per CPU core (like the OP has hardcoded ib this project). I'm guessing that isn't the case then? It sadly wouldn't be the first time I've misread something! :(