Start talking about your implementation! It'll be a shame if you have worked on this for so long but no one else ever gets to see it. The world is a big place, chances are there is always someone else doing the exact same thing you are doing :)
However, millions of people will see it eventually. Epic Games will almost certainly be using it for the community portion of their new Unreal Tournament.
This thread on their forums details some of the functionality on a more abstract level as it exists thus far: https://forums.unrealtournament.com/showthread.php?14859-Web...
I also home brewed a system very similar to what I described at my previous job. With the current information out there, it looked almost the same as relay, except without GraphQL. We implemented our own query/synchronization mechanism.