I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise controls (maybe for medical applications or something)
I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise controls (maybe for medical applications or something)
http://research.microsoft.com/apps/video/default.aspx?id=230...
This device will be looking nearly straight down instead, and seems to me that your limbs & fingers will often occlude what is behind them. I doubt the twin cameras used to sense depth would be far enough apart to always see your fingers behind your other arm, for example.
I think Oculus has it right, though, in that any HMD that does positional tracking needs super low latency to feel natural. Should be a little less problematic since the whole world wouldn't lag, but I'd be disappointed if the virtual overlay had perceptible lag after using some of the better experiences on the rift.