I would play the hell out of that game and I'd be fluent in like 8 languages after a few months. Please, somebody with access to like $10 million of funny money, build this.
I would play the hell out of that game and I'd be fluent in like 8 languages after a few months. Please, somebody with access to like $10 million of funny money, build this.
Seems to me like you don't need to invent something new.
So each of the quests would need to be tuned to this kind of immersive trial/error learning (which is how we acquire new languages). Right now, if my memory serves me, most Warcraft quests don't even require you to read the text or listen to anyone speaking. You just follow a nav arrow or go towards a dot on the mini map. Simply switching languages would not get the job done.
For example, you'd have 3 lines: the original line, a translated line, and a "learning" line in between that would have the verbs in their non conjugated form, etc.
Example with your sentence:
Mata 8 dragónes verdes
Matar 8 dragón verde
Kill 8 dragons green
This probably isn't the ideal configuration, but I think the general idea has a lot of potential and would greatly help with language learning. It would also really shine for languages with different alphabets - eg for japanese the top line could use kanji/hiragana/katakana, and the middle line romaji.
I thought of this recently while watching a Japanese movie- my Japanese is very rudimentary, and having romaji+English subtitles while listening to the movie in Japanese would make me learn super fast.
So I don't think trying to have two languages active concurrently and constantly translating forth and back works well. However, having audio and text in the same language active concurrently helps with instilling an audio representation of the language in your head, which is crucial in e.g. improving reading speed, because you really need to be able to actually speak in your head instead of working with abstract symbols.
I guess the upside to TV is that it's not a chore and people would be less likely to quit.
The trick is "comprehensible input." If you can provide a learner with input that is just a little beyond their level of comprehension, they will learn much, much faster. Dump someone into an ocean of complex grammar and vocabulary? It's a nightmare. I can see definite value in a game that starts very basic, and increases complexity as you acquire a language.
A game would also be good for reinforcing word-image links without translation. Sites like DuoLingo do a very good job at training people to be translators, but a poorer job of training people to become adequate speakers, writers, and listeners.
Imagine a game where you "purchase" tickets, get on a plane, fly to France and have to navigate around Paris while learning bits of French along the way (reading signs, having interactions like asking for directions, ordering coffee, etc). You would have objectives to complete and little mini-levels like typing exercises. There could be speaking tests via siri/gnow-like AI or even a "pro" version where you interact with real native speakers (pay as you play).
The closest I can think of is Influent on Steam, but it's pretty limited at the moment (you can only navigate around an apartment). It's a pretty good start.
Spanish: https://itunes.apple.com/us/app/h4-spanish-lite/id388918463?...
French, German, Italian, Russian, Chinese: http://appstore.com/h4labs
I agree that some sort of interactive game would be great but it would be so much harder. I was thinking either comics or some sort of illustrated story might work too. First, I'm going to spruce up my current app then try to design some "story" that covers the basic nouns and verbs.
Learning through subtitles for tv shows proved to be the best way for me. Each time you translate a dialog you get a reward in a form of a story. And story is what you are watching tv shows for in the first place.