Do these games have a large following? I tried to play one once and found it to be a pretty typical "You've played a few levels, now you have to pay to win."
If someone is really that bad at the game that they can't even win without using a ton of items per level, then yes, it's pay to win. But if it wasn't pay to win, they would just be stuck and couldn't play at all.
The game isn't freemium either, and it's not designed to be pay to win (I'm a successful freemium game developer).
> Do these games have a large following? It's widely considered to be one of the best tower defense games on iOS.
The game is definitely not pay-to-win, although there is low flexibility in strategy. (You must use all 4 types of base units.)
All three of these games are great fun and a great way to kill an hour while, e.g. waiting for a plane.