There are a few things to be aware of regarding iFart apps, and it starts by looking at the top charts in Movies and Music. Take a peek — it's all pop culture likely driven by returning customers between the ages of 12-26. Why would the AppStore be any different? It's not. The second thing to be aware of are the big boys. For the first few months it was mostly an indie market but that has long past. Third issue are spammers but I'm not going to go into details, everyone is familiar with them.
When you combine those three issues, along with poor search functionality, Top 100 Charts (out of the entire store) is extremely difficult to hit for 95%+ of the developers. This is where the big-money buying activity occurs. But here's the good news that keeps me optimistic about the future, and hopefully more stable/predictable revenue:
With the recent changes in iTunes 9, I'm most excited about the Top Earners chart. Currently the Top Earners chart is only available based on the entire store, but with a quick hack to the URL you can view Top Earners by category. Top Earners are correlated to app revenue (price), not simply volume which is how the Top Paid charts function (ie: pressure to .99)
Link to Top Earners in Social Networking: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewTop?id...
We're still in Top 100 Earners by category whereas in Top Paid we're nowhere to be seen. My hope is that sooner or later Apple will make this information accessible to all customers on a per-category basis... and your affluent shoppers, who are avoiding AppStore unless by referral, will be able to find the real gems a little bit easier. If nothing else, improve the margins of "niche" apps because $.99 is simply not sustainable.
1. Right-click and copy the link to the Top Paid chart under said category. The Top Free chart does not work, has to be TP.
2. Replace the popId=30 to popId=38 in the link, then paste it in your browser.
Tada. :) Here's medical: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewTop?id...
In 2007, "Pirates of the Caribbean 3" grossed nearly a billion dollars while "There Will Be Blood" never even got to 100 million. "Two and a Half Men" is a hit TV show and Arrested Development is off the air. The Arcade Fire were lucky to go gold with "Neon Bible" while Fall Out Boy went multi-platinum the same year.
Given your logic, nobody should bother creating anything of quality. Sometimes quality is successful, sometimes its not. But it's always regarded.
That movie was horrible.
braces for downvotes
I have this hypothesis that there might be a market for apps that cater to a more female market. Most developers being guys, I figure anything a male would be interested in has been created, whereas female-oriented apps might still have a market. Anyway, just a thought.
That's a pretty silly statement no matter how you take it. Remember the myth (or the myth of the myth) about nobody needing more than 640K of ram? There will always be opportunities for novel applications, more user friendly applications, applications which take advantage of new technologies, etc.
However if you do market research or usability testing, dependent on the use case please do with both genders and perhaps different ages - for example, soft thumbboards may be perfectly fine for someone with one size hands to use and ridiculously hard to use with another. That's an obvious example, and there are other things not so obvious that may come out from that.