I agree. Even when I had just started Pascal after early childhood years of ZX-Spectrum basic, even when I wrote a game that consisted of one huge block of code and the only reason I had to split it in 2 procedures called Dog1 and Dog2 is because Pascal compiler started to complain about main code block being to large - even then I was never puzzled by my own code.
Sadly I have lost the source now. I'm sure it's an epic and hilarious mess.