FYI: There have been many competitive versions of Life written over the years. Here's one: (Life As War)[http://www.ctrl-alt-dev.nl/Projects/LifeAsWar/LifeAsWar.html]
Mistaking "Conway's Game of Life" for "Cellular Automata in general" can produce sub-optimal results. The same thing that makes Life so interesting is that from its simple rules, extremely surprisingly things result. In some sense it is in the class of maximally interesting "suprisingness" as it is Turing-complete. But this same surprisingness and the wolly, humanly-unpredictable way it manifests make it almost entirely useless for game playing.
The general idea of cellular automata can be turned into game form, but you're better off defining your own rulesets, which can produce things like http://chir.ag/stuff/sand/. I also remember playing a game that actually resembles the linked page, but where each player moved a mouse cursor around, the cells tried to follow each corresponding player's mouse cursor, and the various blobs would eat each other. Probably one of the most clear examples of a game I god good at (relative to my opponents) and couldn't even begin to verbalize my strategy, even though I had one.
Normal RNGs are not however. A common RNG under Unix used to cycle between even / odd every other number.
You don't need to know that. All you need to know is that it is identical to the previous run.
Unless you give it a seed manually, of course. Say, 42?