Automata: Like the Game of Life, but with violence
automata.website
automata.website
Normal RNGs are not however. A common RNG under Unix used to cycle between even / odd every other number.
You don't need to know that. All you need to know is that it is identical to the previous run.
Unless you give it a seed manually, of course. Say, 42?
FYI: There have been many competitive versions of Life written over the years. Here's one: (Life As War)[http://www.ctrl-alt-dev.nl/Projects/LifeAsWar/LifeAsWar.html]
Mistaking "Conway's Game of Life" for "Cellular Automata in general" can produce sub-optimal results. The same thing that makes Life so interesting is that from its simple rules, extremely surprisingly things result. In some sense it is in the class of maximally interesting "suprisingness" as it is Turing-complete. But this same surprisingness and the wolly, humanly-unpredictable way it manifests make it almost entirely useless for game playing.
The general idea of cellular automata can be turned into game form, but you're better off defining your own rulesets, which can produce things like http://chir.ag/stuff/sand/. I also remember playing a game that actually resembles the linked page, but where each player moved a mouse cursor around, the cells tried to follow each corresponding player's mouse cursor, and the various blobs would eat each other. Probably one of the most clear examples of a game I god good at (relative to my opponents) and couldn't even begin to verbalize my strategy, even though I had one.
https://en.wikipedia.org/wiki/Complex_contagion
http://www.ladamic.com/netlearn/NetLogo4/DiffusionCompetitio...
+Better color scheme by default makes it easier on the eyes than full-saturation RED, GREEN, MAGENTA +Pick from existing colors to draw new cells +Time-series charts of per-color population counts +Draw on chart with default pointer instead of text select +Reset to default button
Overall this is really interesting to look at. It doesn't really seem like it's that close to Conway's Game of Life, but it's an interesting nonetheless.
Similarly, http://ftp.company.com is a bit of a misnomer -- if it was an ftp server, you'd have to use "ftp://" -- but of course a single host might run several different daemons, or a daemon might speak several different protocols.
I can appreciate that for many people "www" and ".com" 'denotes a URL', and also agree that without context, "Something.anything" doesn't really look like an URL. I fail to see how that's a problem within the context of hypertext (where the expected behaviour is clicking a link).
[Ed:spelling]
If something.website is actually not a website, then things are different. But we live with something.net not being an ISP, and something.com not actually being a commercial entity -- so I can't accept that the new TLDs are that much worse than the old ones? Not to mention the geographical based TLDs... is really "codewith.us" defined by being based in the USA?
Naming things are famously hard, and you can only have one TLD for a single "thing" (Not counting things like att.com for the commercial entity, and att.net for the ISP etc) -- if what you do is run a website (eg: medium, blogger, mypetproject.website) -- I don't see .website as being a particularly bad TLD.
All that said, I do agree with your last two paragraphs.
But given that that's not possible, http://microsoft.website would be better than http://microsoft.com except on historical grounds.
Do you know what "com" stands for? Commercial? Would you believe me if I made a convincing argument that it stands for something else - probably.
As it stands, TLDs are not used for their intended respective purposes in practice (.com for commercial, country codes, etc), so expecting this situation to suddenly change is unrealistic. I would expect, in fact, that the most successful uses of .website will be by smartasses for IRC, email, etc.
I spent an unreasonable amount of time rooting for pink.
The corners seem to be especially stable. I waited until the game had consolidated to 3 colors, then I created 4 new colors and added them to the corners (I slowed the game down to 500,000 milliseconds so I could have time to paint the corners, then I went back to 30 milliseconds). With 4 corners held weakly by 4 colors, and 3 large colors holding the center, the game is remarkably stable. I watched it, in the background, for several hours. One of the corners disappeared, but the other 3 corners held on. I went off to bed. In the morning, 2 more of the corners had been swallowed, but 1 of them still survived. These 4 surviving colors have been battling now for over 24 hours. The game has reached equilibrium.
Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least.
Otherwise, nice idea!
I imagine that is the author's language for the fact cells get captured and turned. In fact, I don't see how it would possible for the # to stay constant; how would anyone color ever "win"(take over the board) if such a requirement was maintained?
I also may not be correctly following your questions logic...
The number displayed in each color block on the left is like a score, the number of cells it has.
Adding together those numbers != xxxx.
Having recently done some agent-based modeling work which is related to automata (even though in this case non-deterministic), I wanted to try out how few pixels I could add from the pseudo god mode to turn the tide in different situations. And, as you noted, late in a single game, established colors have some sort of implicit advantage with much higher numbers, regardless of how many new pixels you add.
I also agree with you that the interface adds to the frustration. It takes a long time to place pixels, when I imagine the interesting part for most people is the result of different placements, not the challenge of getting the pixels into place.
I've got some similar demos for rileyjshaw.com/terra that I haven't thrown up yet, I'll see if I get a chance to this week. One fun advantage of doing this in Terra is that it supports periodic boundaries (meaning that there aren't any "safe" edges)
The hordes of Lime Green grow stronger every second. We face a growing threat from the Blacks and the Blues to the east. I shall fight for a few more minutes.
10 minutes:
We face complete annihilation from the unstoppable growth from Blacks. Lime Green horde is nearly decimated, it was only a few minutes ago they seemed unstoppable.
15 minutes:
Lime Green have been completely annihilated! We are caught between the epic battle between Blacks and Blues. I rest for a few minutes.
20 minutes:
We are caught in a stalemate with the Blacks. The eastern front bears the crushing weight of Blues onslaught of attacks and raids. The night is getting cold, we are tired.