No way in hell you could do this realtime in 1996, native or not.
Here's a list of actual software that was released in 1996:
http://en.wikipedia.org/wiki/1996_in_video_gaming
Notable entries for this conversation:
* Duke Nukem 3D * Civilization II * Quake * Command & Conquer: Red Alert * Diablo * Quake
These were good games, but not necessarily what anyone would consider graphical powerhouses with a modern frame of reference.
Compare a pixar film to your average AAA video game, hour(s) of rendering time vs millisecond(s).