You mention a few games as inspiring traits of Voxel Quest -- most of which are quite obvious -- including Hearthstone. In what ways was Hearthstone an influence? Art style, or something beyond that?
Edit: Just finished watching the entire video, it really does look fantastic. I will say, the one off-putting part of your game design philosophy for me was the whole "no long-term progression" thing. I find the way Rogue Legacy handles this a beautifully rewarding mashup of the roguelike quick permadeath and the feeling of making overall progress in the game world.