It sounds like they are talking about a semi-space collector, which I can imagine might in theory be faster than scoped allocation since allocation is a simple pointer bump (just like stack allocation) but when garbage collecting you only have to traverse the live set. However, semi-space collectors can't collect non-memory resources without additional metadata, and they have a memory overhead of at least 2x the maximum live set. I have a hard time imagining even a semispace collector outperforming stack allocation.
Of course if your program is short-lived you can just allocate a sufficiently large heap, pointer bump the whole way and free all non-memory resources on program termination, which ought to be cheaper (but probably not that much in practice due to cache effects).