Looks great. Nice work.
Will you be covering integrating with any graphics libraries (say OpenGL or similar)?
Will you be covering integrating with any graphics libraries (say OpenGL or similar)?
Step 1: Write REPL game
Step 2: Write a web server from scratch using sockets
Step 3: Write an SVG library
Step 4: Implement an inline SVG-based HTML5 browser frontend for the gameI don't know the extent of your book, but navigating asset management has been a bit of a challenge. I know there's a few libraries out there but docs/examples are at a premium. I'm using cl-devil and looked at freeimage, also looking for 3d model importing and the like.