I mean, my day job consists 100% of putting the right numbers in the right places in a completely virtual system that is entirely meaningless in the real world, that I cannot interact with and cannot use. These numbers don't do anything, they don't change anything, and they certainly won't build a treehouse I can go hide in when my parents get overbearing and obsessively controlling.
However... my day job consists of managing an entire Enterprise Resource Planning system, and the numbers I put in the right place are the resources of this company. The right numbers mean that people looking at them later on will get the right parts at the right time, and build things faster, and eventually clients will have their product on time and at best quality. The wrong numbers... well, 2+ year late deliveries and 2-million-dollar penalties are called "getting off easy" here.
So you see, your idea of what is imagination and useless, and what is "real world" and practical, definitely isn't relevant to the problem. The real question here is: Comparing between a childhood with minecraft, and a childhood without minecraft, which childhood will produce the more happy and productive and overall enriched humans later? And that's not a question about what you, as a parent, consider to be Real World™ or Imagination™. It's a question about what skills and what abilities and what methods of thinking the children will grow up with, and how they will apply and be able to use those abilities later in life.
The problem is about losing yourself to a video game for months on end, even having it take over the other parts of your life when you're not playing it.
Sure you can understand how different these things are? The first one is perfectly fine, the second one is really unhealthy.
I could use a script for this, and a variable. Here, let me try:
>The problem is about losing yourself to a job for months on end, even having it take over the other parts of your life when you're not doing it.
> The problem is about losing yourself to military training for months on end, even having it take over the other parts of your life when you're not doing it.
> The problem is about losing yourself to a scientific research project for months on end, even having it take over the other parts of your life when you're not working on it.
> The problem is about losing yourself to [INSERT MANY OTHER PERFECTLY HEALTHY THINGS] for months on end, even having it take over the other parts of your life when you're not [INSERT ACTIVIVTY VERB] it.
The root of the problem is that you single-mindedly see "video games" as something unhealthy to focus on, without any evidence that it even is unhealthy at all!
Where have you heard that video games are unhealthy? Was there any research done? Did you perform long-term experiments? How large was the sample size? What control groups were there?
In short, YOU KNOW NOTHING, and are doing this based entirely on your general impression that video games taking over one's life is more unhealthy than having something else (like school, or work, or surviving in the jungle, or building a tree house) occupy your thoughts.
I have plenty of evidence. I just haven't felt particularly compelled to spend my precious time conveying it to admittedly skeptical strangers online.
> Where have you heard that video games are unhealthy? Was there any research done? Did you perform long-term experiments? How large was the sample size? What control groups were there?
Contrary to popular belief, not all wisdom is obtained using the scientific method.
> In short, YOU KNOW NOTHING
I'm not sure why you feel you have the context to make such a bold claim, based on a few comments I posted to an internet forum.
But at least this demonstrates to me that your only goal is to talk and not to listen. In which case, this isn't a balanced discussion, and I'm out.