Those reasons could apply to many educational fields. So i wonder: are there any other apps/sites showing very strong gains versus standard teaching?
Those reasons could apply to many educational fields. So i wonder: are there any other apps/sites showing very strong gains versus standard teaching?
I would interpret its table 11 as emphasizing the need for entertainment or other focus retention for success within a school curriculum. (I consider duolingo good at instant feedback but incapable of retaining focus without significant external motivation.)
As for "standard teaching" -- is there any such thing? Many students, single teacher teaching -- with low degree of interaction and freedom is pretty poor teaching. I'd guess it's also rather common -- but is it really the standard we want to attain?
I'd be interested to see studies emerge on the value of entertainment in educational content as the child ages.
In my direct experience with my own children, entertainment provides value due to engagement as mentioned in the article. But, entertainment switches from engagement to distraction around age 5 or so.
My 2 year old definitely stays more engaged with the alphabet app and basic counting apps when they are entertaining.
However, entertainment is highly distracting to my 6 year old.
I've found at 6 she's more interested in how the learning actually applies to the real world, so she engages with educational apps as a means to an end. For example, she likes to write stories. So, she asked me to download spelling apps so that's its easier for mom and dad to read her stories.
With all of that said, I'm a huge believer in the potential of technology to improve education. IMHO, education is no where near optimal.