Actually, game companies as well as various indie developers have widely distributed this knowledge. Some examples of places to look/things to search for implementations or similar/better:
-GDC Slide Decks
-Game Programming Data Structure/Performance Books
-Game Industry Publications - ex: Game Programming Gems
-EA STL
-Game Dev Sites
-Any available source to various engines/games in the last many years should have more than a few inside
Moreover, this is also a common thing in a lot of embedded and high-performance development in general.
Just because someone didn't make a github project and post it on HN doesn't mean it doesn't exist. This seems to be a trend with web developers - reinventing what exists without properly checking what is there, and doing so usually poorly. I say this as someone who has done game development and web development at various points of my career (currently web by day, game by night) so I am not trying to be condescending, just pointing out an unfortunate trend.
Downvote if you want, but I see the first game dev who replied already confirmed what I said.