The Rise and Fall and Rise of Virtual Reality
theverge.com
theverge.com
On the ground level of Embarcadero, as we left to trudge into our bunks across the bay, there was one of the first headset-VR shop/setups, running .. I think .. 'Dino'. It made me puke if I played for a few minutes, but it was neat that 'VR', back then, 'was coming .. soon'.
A few years later, there were the flight-sim centers around the SGI neighborhood. HUD's of pixels, or something.
Anyway, I still like to read Snow Crash every few years or so. Next month I'll probably do a workshop with some Dutch friends in Den Haag, with their new Occulus Rift headsets.. so to this old grizzly, it seems people want VR, even still. Gotta solve the puke factor, at least in my case, first though ..
Drop me a line, let's bullshit about VR.
http://assayviaessay.blogspot.com/2014/03/virtual-spaces-rea...
great sponsorship.
though Carmack promotes it, his in-depth technical reports convinced me we're a tremendously long way off. it might be OK for particular orientations and movement directions.