I'm looking forward to what Oddworld does in the future, though my enthusiasm is tempered by knowing it is difficult to virtually impossible to really recreate the spark of some creative endeavour years later, especially with a different team.
Lorne Lanning (as the public face/'director') is clearly the guy everyone thinks of when it comes to Oddworld, but a lot of the magic of those games was down to the sort of decisions that occur in the seams between technology and micro-gameplay design (how the game "feels" to play second to second), which is a completely overlooked talent (Carmack has this talent in spades, but people generally only pay attention to the hardcore technical stuff) and with Oddworld that was coming from Charles Bloom, AFAICT.