The deprecation policy was a point of contention, sure. It was poorly implemented in practice--but it was as much to help Rakudo as it was to reduce the amount of churn in Parrot. Rakudo probably would have had less trouble with it if Rakudo had less code which poked into the internals of Parrot. That's half the fault of Parrot, which had poor design of certain pieces, as well as Rakudo, which rejected a lot of offers to pull some or most of that code into Parrot. (That's a theme.)
I personally spent most of my time on Parrot doing things to improve it for Rakudo--fixing a lot of unpleasant bugs, both in Parrot and Rakudo, for example as well as improving performance. I and other Parrot developers asked multiple times for a list of issues Rakudo wanted Parrot to address. Occasionally we'd get a list and work on them--but I also volunteered to focus on specific improvements for Rakudo and was told "No" or "Not yet" multiple times. You can see that too, if you look in the IRC logs--and not just for things I wanted to do. Andrew Whitworth, in particular, spent months or years on tenterhooks, volunteering to implement the object system called "sixmodel" in Parrot, but he was always told that it wasn't fully designed yet or it wasn't mature enough. Eventually he left the project too.
On one side, I took a lot of criticism from Rakudo developers for not pushing Parrot harder to be what they wanted and on the other side, I took a lot of criticism from Rakudo developers for trying to change Parrot to be what they wanted. In the face of that seeming contradiction, it seemed obvious to me that they'd already decided to write and maintain a new backend VM from scratch.
My priority--getting a usable P6 release out and stable for general purposes--was clearly incompatible with that decision. Rakudo Star was supposed to come out as a "useful and usable" distribution for early adopters over four years ago, and to my knowledge, it's still only nominally useful and usable for very few purposes.
That is one of my most substantive criticisms of the whole process. Rakudo and P6 have a long history of claiming to be about eighteen months away from general usability, but the project's history is littered with rewrites, questionable technical decisions, and many, many good people leaving in frustration--sometimes quiet and sometimes not.
I begrudge no one working on it, but I believe it's on a path to ever less relevance without a dramatic change in project management. I'll reluctantly take the blame for mistakes I made as a member of the P6 design team and as a leader in Parrot, but I object to rewriting history to suggest that Parrot was solely at fault for Rakudo's current state.