Thanks. That's the thing; the expense of SSD being what it is, competing with their $10 or $20 plan (where they have 3 and 2 gigabytes of ssd per dolar) is going to be way easier than competing with their $5 plan (where they have 4 gigabytes of ssd for every dollar.) again assuming no disk oversubscription.
The best answer sounds like it would be to decouple disk and ram allocations, use network storage and oversubscribe disk, as I imagine utilization on the disk of the $5 plans is low, but I would prefer to avoid doing that for the same reason that I believe Linode and DO avoids doing that. Network storage: reliable, fast, cheap. Pick two, if you choose really well.
From what I understand of my industry, and if nothing else, I've been in it for a while, new multi-user hardware, usually, is expected to be covered by subscription fees usually within 4-6 months, for this sort of thing. SSD is going to cost you between $0.6 (for cheap consumer-grade in raid5) and $2 (for intel S3500 level 'enterprise' mlc stuff in raid10) per gigabyte, so... it makes a difference.
ObLinode:
Of course, if you are using real live 'enterprise' slc, the price goes way up from there... but I doubt anyone in my sector is using those for anything but cache; in fact, I think Linode posted a while back that they were doing just that, using really good SSD for write-cache.
It's a good idea, really; once your server warms up, for most use cases, most of your reads are going to be cached in ram (assuming you have enough, which at today's prices, you should.) - If good ssd write-cache with something like bcache or dm-cache or your hw raid driver or what have you can get you good write speeds, that might be just as good as SSD in a real-world environment, assuming your ram cache is larger than the data you access often.
Of course, you are still going to get killed by the all-ssd host on disk benchmarks and on metrics like 'how long does it take to spin up a new guest?' - there are other ways to cheat on those metrics, but all that I know of have pretty big downsides for real-world performance.