This is false. All Turing Complete languages allow you to compute anything other Turing Complete languages allow you to compute, but that says nothing about encoding, or about interaction with the world. For an obvious encoding example, imagine you have a turning machine that can write only the symbols 0 and 2 to its tape. This is obviously Turing complete - it's isomorphic to a TM that writes 0 and 1, the TM doesn't care how the symbols are labelled. Now, if we ask it to encode 7 it has no trouble doing that in some encoding, but that can't ever be "111" on the tape.
Sure they do. For example, nothing in the Turing machine specification tells you how fast they are. Whether a given program will run on a Turing machine in a given amount of wall clock time is undefined.
Here's a real example with real machines. Suppose you have a program with two threads. The first thread computes data and puts it on a queue for the second thread, the second thread writes it to the filesystem. When the compute thread has computed all of the data, it sleeps for 10 seconds and then terminates the program without checking whether the write thread has actually completed writing all the data to the filesystem.
That results in undefined behavior in every real language I've ever heard of. Whether the data is all written depends on how fast the CPU is, how fast the filesystem is, what other programs are scheduled on the machine that compete for CPU and filesystem access at what priority, etc. Languages don't define any of those things so you have undefined behavior.
It reads the default symbol (see e.g. the description of a TM on Wikipedia). It's semantics are well-defined.
The semantics of TMs are well-defined. The semantics of C's "undefined behavior" is not well-defined.