It took Threes' developers over a year to hone the gameplay concept, but once it was finished, it took only a day to clone it.
This creates deeply perverse incentives for mobile development.
This creates deeply perverse incentives for mobile development.
Edit: OK downvoters, you need to reply and explain what you think is wrong here. It seems pretty straightforward to me. You can't have it both ways. If the details matter so much that Threes required a year to develop to get everything right, then how did 2048 become so successful when it changes so many details?
Those details seem like exactly the sort of thing you'd spend a long time sweating over if you're going to spend this much time on a game like that.