You have several really great WebGL demos on your site, e.g. animation_physics_level
For some reasons they don't work in IE11 which has WebGL support. Is it because of Three.js or your xg library?
For some reasons they don't work in IE11 which has WebGL support. Is it because of Three.js or your xg library?
In general Chrome has the most complete WebGL implementation, though Firefox does seem to be catching up recently (they do push for WebGL 2 so some features are popping up in WebGL 1 as extensions, but for example Firefox uses much older version of ANGLE and also no DX11 ANGLE in sight there, so on Windows Firefox is still quite behind Chrome).
IE11 WebGL on the other hand has troubles even just with basic WebGL specs, it still has broken and not implemented features, not even speaking about majority of extensions.