The head model was based on 3D scan using DIY scanning apparatus created by a single very talented person in his spare time - artist Lukáš Hajka:
He documented his process here:
http://www.zbrushcentral.com/showthread.php?177615-DIY-Unive...
http://www.cgfeedback.com/cgfeedback/showthread.php?t=3776
At first it was just static model, later on he created a pipeline also for capturing animations:
http://www.youtube.com/watch?v=MgceFBMYvSU
http://www.youtube.com/watch?v=GOV7wvMZFBs
Lukáš deserves most of the praise, the model is just great. Shading I used here is actually pretty simple, I used more complex techniques elsewhere yet the overall results didn't look as good as this model with a simpler technique.
Here are some of my earlier attempts, each using a different technique:
http://alteredqualia.com/three/examples/webgl_materials_skin...
http://alteredqualia.com/three/examples/webgl_materials_bump...
http://alteredqualia.com/xg/examples/forward_materials_skin_...