Compare to mobile where iOS market place was leading, it didn't make a lot of sense to spend more effort on the smaller market.
Now the Android market is about equal, you are still spending more effort to make the same money.
Compare to mobile where iOS market place was leading, it didn't make a lot of sense to spend more effort on the smaller market.
Now the Android market is about equal, you are still spending more effort to make the same money.
Except you are forgetting, screen resolution, processor speed, graphics card, sound card, co-processor, printer type, scanner type, microphone, webcam, harddisk, network card, modem, ...
Your system needs a bigger screen? Get a bigger monitor and/or graphics card. Need a faster modem? Buy one. Need a camera? Add it.
Go upgrade the graphics chip in your Android 2.3 handset. Oh wait...
I am pointing out that fragmentation in the COMPUTER HARDWARE and SOFTWARE is normal and exists since computers are among us. Windows market is a tiny spot of the COMPUTER HARDWARE and SOFTWARE around the world.
Any good developer learns to deal with it instead of writing posts whining about it.
Plus iOS which is oversold as not being fragmented has different set of API support depending on iOS/handset/tablet pair set.
We're either talking past each other or have a vastly different sense of the issue we're talking about (or both).
My point is that developers always had zero control over the hardware/software configuration of the systems being targeted, it has nothing to do with the ability to upgrade.
Lets say one is coding an application for Amigas. There are 500, 600, 1000, 1200, .... series.
There is zero control over which type of monitor/TV and external devices the respective users have attached to their systems.
There is no concept of device drivers as of today systems, most need to be provided by the application writers themselves.
Again, zero to do with upgrade capability rather with the diversity of the installed base.