My question, is the PS4 going to be able to handle rendering its existing games x2? Michael Abrash's presentation was pretty clear that the Oculus and its competitors would really be pushing the PC's requirements and laid out exactly why.
My question, is the PS4 going to be able to handle rendering its existing games x2? Michael Abrash's presentation was pretty clear that the Oculus and its competitors would really be pushing the PC's requirements and laid out exactly why.
And no, I think most VR PS4 games will be made at 720p@60fps. You might see some indie ones at 1080p. PS4's hardware is barely enough for VR, but should be sufficient for a decent experience. The worst part about it is that Sony won't be able to upgrade it until PS5, while Oculus will move on to 4k displays in a few years, 120Hz, better optics, and so on.
I can only assume that if the SDK is being made soon then devs may well have had time with it. I am really looking forward to hearing about their experiences.
Well, yeah, at 10fps. Currently if the PS4 outputs 1080p it drops the framerate to 30.
For reference, metal gear solid 5 renders at 60 fps in 1080p on the PS4, and that is "with room to spare" according to the dev team (the weaker xbox one only delivers it in 720p).
http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/02/MGS-...
"On launch games"
Go look at a launch PS2 or launch PS3 game then come back