Some games require massive amounts of compute, but the bandwidth to deliver the assets is generally paid by Apple.
I can guarantee you, your company is paying a metric fuck-ton more. It is called Apple's 30% cut.
Your company is paying AWS $200k to pass json messages around for analytics and social aspects of the game. You are paying Apple something like $1 million per week to distribute, market, and collect payments for the game.
I am not saying your company is dumb, or Apple is evil. I am saying your experience and anecdote isn't relevant to Ruby Gems, and offering a different way to think about the games industry vs. the open source software distribution world.