Clarification is necessary I suppose.
The concept being discussed is the limited scope of simulation. However, it can be assumed that everything affects (or can affect) everything else. The only way to know whether or not one thing may affect anything else is to simulate it.
How could you know the sphere of causality without simulating everything?
An object's light cone is not a property of the object; it is the result of the properties of the object as they related to the light shining on that object. If the source of that light isn't represented in a simulation, then unless that object produces the light itself, the object must be dark or the simulation isn't accurate.
The discussion is about simulating a universe. Unless there are truly discrete systems within that universe, you can't do that simulation within a limited frame.
I think what the author was alluding to, though, was to say that the actual rendering of the view, rather than the calculation of the view, would be limited to the current frame of reference.