The worst offenders are games like Forza that are a $60 up front purchase, and then also have micro-transactions to buy cars (you can also grind many hours away to get them).
I believe Double Helix also has a game called Strider (related to the original arcade game of the same name somehow)[2] coming out soon that is somewhat anticipated.
[1] http://killerinstinct.wikia.com/wiki/Killer_Instinct_(Xbox_O... [2]http://en.wikipedia.org/wiki/Strider_(2014_video_game)
KI:3, if I remember right, only gives you two characters to play for free, and doesn't stop opponents with bought characters from playing you. I presume KI, like most fighting games, have attempted to balance the characters; this may alleviate the point somewhat. But typically they never get the balance quite right for all skill levels. That is, Alice and Bob might be equal at the top-level competitive play (and even that is a stretch in most games) but at the beginner's tier, Bob is way stronger. A great example of this is strong & slow characters versus weak & fast characters. The faster characters are typically better for beginners as they're better for button mashing and missing an attack isn't as detrimental to your health bar.